Imbuement Skills – Deadly Venom (1), Debilitating Toxins (3), Alchemical Advantage (2) Subterfuge Skills – Poison Trap (1), Enhanced Poison Trap, Exploit (3), Malice (3) Once that Inner Sight procs, go nuts.īasic Skills – Puncture (1), Enhanced Puncture, Fundamental PunctureĬore Skills – Twisting Blades (5), Enhanced Twisting Blades, Advanced Twisting Blades, Sturdy (3), Siphoning Strikes (3)Īgility Skills – Shadow Step (1), Enhanced Shadow Step, Methodical Shadow Step, Dash (1), Enhanced Dash, Methodical Dash, Concussive (3), Trick Attacks (1) Rapid Gambits (1) It is best to make sure you always have a pair circling around you to make sure you are healing, dazing, and dealing damage at all times. Twisting Blades is our main damage dealer. Puncture is just used for Vulnerable and when you very rarely need some Energy in between Inner Sight procs and Twisting Blades spam. And with our key passive, this skill will be able to be spammed even multiple times per group of enemies. Grouping, damage, CC, it just helps in every way. Offers tons of utility and survivability for us.ĭeath Trap overall is just such a good skill. Poison Trap is usually placed at the end of our Dash or when leading enemies towards you. Poison Trap will be used to CC enemies while also reducing their damage output once they are poisoned from it. Perfect for buying enough time for Poison Trap and Death Trap to go off and to get Twisting Blades spinning around you. At the end of Dash it will drop a Smoke Bomb with one of the aspects we are using. With our Shadow Step augment, this will also stun them, which is a status type we deal 40%x damage to.ĭash will be used to get in and out of fights. Shadow Step will provide us with our source of Unstoppable to get out of CC, while also providing us with priority targeting of specific enemies at a distance.
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